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गेम खेलेंगे, पैसा कमायेंगे और फेमस हो जाएँगे || आचार्य प्रशांत (2024)
ललकार
122K views
2 years ago
Unemployment
Government Policy
Gaming Industry
Social Media Influencers
Nationalism
Job Creation
Economic Issues
Demographics
Description

Acharya Prashant explains that governments often promote various industries, including gaming and social media influencing, as a means to manage unemployment and public dissatisfaction. He argues that when governments cannot provide genuine employment, they offer 'distractions' or 'toys' to keep the youth occupied with the hope of future success. He points out that while a few individuals may achieve fame and awards, these fields cannot provide mass employment for a country with a large population like India. He emphasizes that the demographic distribution of India requires large-scale job creation in tangible sectors like agriculture, manufacturing, and transportation, rather than just the service or digital sectors. He further discusses how governments worldwide use various tactics, such as nationalism, war, or promoting entertainment, to divert public attention from core issues like inflation and lack of basic facilities. Using examples like North Korea and historical war contexts, he illustrates how maintaining a state of conflict or distraction helps unpopular governments stay in power. Regarding the gaming industry, he clarifies that while gaming itself is not an evil, portraying it as a primary solution for national employment is a deception. He concludes that true employment generation happens in labor-intensive industries, whereas software and digital influencing only support a small fraction of the workforce.